[COD] FFA has problems, but nobody ever talks about it.

In order to prevent this from becoming an essay (since most COD players can't read beyond a few sentences), I'll keep this simple:

  • Maps are not designed for FFA

The majority of the maps in COD are designed for 6v6. This means three lanes, spawn points, and holding positions. When you introduce no teams, it often creates too many problems.

As you can see, the majority of the map takes place at the spawns, resulting in more camping and slower gameplay. The size of the map can also cause issues, especially with only 8 players instead of 12.

My idea is to introduce very specific maps designed for FFA. For the most part, keep the maps smaller with less emphasis on two major spawn areas for teams.

This is an example. Basically, less open spaces creates a better respawn environment and more fast paced action

  • More FFA game modes instead of just Deathmatch

FFA gets boring with deathmatch. No objectives means more camping and slower gameplay. How about some other modes to keep things interesting as a moshpit?

For example:

  1. Kill Confirmed - Anyone can grab the tags to win. No tag denies
  2. Stockpile - Grab the cores and deposit them in the bank. No core denies, so scoop them up and score!
  3. Patrol - It's hardpoint with a moving objective (introduced in Vanguard)
  4. Defender - Basically oddball. You grab the suitcase with a pistol and hold it to earn score over time. You get increased speed, health, and armor while holding the objective.
  5. VIPs - Multiple players (up to 3) are the VIP. They have increased health, but show up on the minimap with a highlight. Become the VIP by killing a VIP (or be among the first 3 to earn a starting kill). Earn VIP kills to increase score.
  6. Gun Game - Progress through the ranks!
  7. Sticks and Stones - When a ballistic knife/crossbow are added, it'll make the game mode work.